Struct libR_sys::GESystemDesc
source · #[repr(C)]pub struct GESystemDesc {
pub systemSpecific: *mut c_void,
pub callback: GEcallback,
}
Fields§
§systemSpecific: *mut c_void
An array of information about each graphics system that has registered with the graphics engine. This is used to store graphics state for each graphics system on each device.
callback: GEcallback
An array of function pointers, one per graphics system that has registered with the graphics engine.
system_Callback is called when the graphics engine wants to give a graphics system the chance to play with its device-specific information (stored in systemSpecific) There are two parameters: an “event” to tell the graphics system why the graphics engine has called this function, and the systemSpecific pointer. The graphics engine has to pass the systemSpecific pointer because only the graphics engine will know what array index to use.
Trait Implementations§
source§impl Clone for GESystemDesc
impl Clone for GESystemDesc
source§fn clone(&self) -> GESystemDesc
fn clone(&self) -> GESystemDesc
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GESystemDesc
impl Debug for GESystemDesc
impl Copy for GESystemDesc
Auto Trait Implementations§
impl Freeze for GESystemDesc
impl RefUnwindSafe for GESystemDesc
impl !Send for GESystemDesc
impl !Sync for GESystemDesc
impl Unpin for GESystemDesc
impl UnwindSafe for GESystemDesc
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)